![]() They don’t call him Magic for nothing, I suppose. Magic Johnson for example is able to lob passes to the rim and quickly teleport to the ball for the jam. These bosses each have unique strengths, weaknesses, and sometimes ludicrous superpowers as well. 2 with added power-ups, to matches where the goal is to break the backboard, and even full-on boss battles with NBA stars and legends. These events include everything from regular style 2 vs. While the other modes are more traditional and straightforward, Remix Tour has you choose a team and take them on a nation-wide circuit, facing every team in the NBA in a variety of events. Remix Tour is the game’s main attraction, and it’s likely where you will spend the most time. tempers however, the Remix Tour mode is non-adjustable. It’s an understandable design decision in the interest of keeping things exciting, but it can result in frustration more often than it should. Generally though, the rubber-banding issues only become glaring when a huge lead is taken. can become aggressive to the point that it’s impossible to keep the ball for more than a second or two. Spin moves and crossovers will counter the shoves and steals, respectively, but the A.I. decides enough is enough, and relentlessly hounds you until they get a steal, or shove your player to the ground. ![]() ![]() In certain instances after gaining a sizable lead, the A.I. It’s especially annoying when there’s nothing you can do to stop them from imposing their will. can be a disturbingly palpable part of the NBA Jam experience. Shooting can be frustrating while using the motion controls Rubber-banding A.I. The precision of a standard controller is almost required when the difficulty really starts to heat up. It can be fun swinging your arms around like a crazy person, but eventually I settled on the classic controller. That’s especially evident when using other control methods, as the button prompts on menus don’t change, which can be confusing. The Wii remote and nun chuck is obviously the way the game was meant to be played. The stand alone Wii remote method should only be used as a last resort, despite it doing a serviceable job with limited buttons. It’s nice to have options, but unfortunately none of them are the definitive way to play. There are three different control options: Wii remote and nun chuck, classic controller, and the Wii remote by its self. What I ended up most disappointed with is the way the game controls. Luckily, this game is as nuts as you’d expect. Nothing else in the game would matter if the presentation elements weren’t done with care. The famous announcer voice of the original game has even been brought back to call the action with just as many “Boom Shaka-Laka!”’s as you probably remember. This game is incredibly true to the NBA Jam name and everything it represents. The backboard will shatter, and shots 15 feet high will be swatted out of the air. High-flying, surreal slam dunks are commonplace, and after three consecutive shots, the ball quite literally catches fire as you scorch the nets. This is a down-right hilarious way to overcome the Wii’s hardware limitations, as well as give the game an incredibly fun and unique look. Real photos of player’s faces were taken at multiple angles and attached to player model bodies. Thankfully, an outrageous sense of style is ubiquitous throughout, even if a lot of it comes directly from the original games. I dig the game's style! There’s no getting around that the main draw of the game is the way it’s presented. NBA Jam achieves the same spirit and unrelenting excitement of the original games, but not without a few hiccups along the way. EA has taken over the NBA Jam name at this point, but you probably wouldn’t be able to notice a change just by playing the game. NBA Jam is the latest classic to be revitalized with the jump to current generation consoles. It’s no secret that classic video game franchises have been riding a wave of rejuvenation recently.
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